Hello World Number 2 (with code)
Some Lua code
This is just a sample to test the blog post
-- lyte sample
local total_time = 0
local SCALE = 3
-- image_1
local image_1 = lyte.load_image("assets/hero.png")
local sprite_1_tick = 2
local sprite_1_numticks = 5
function lyte.tick(dt, width, height)
-- UPDATE
-- dt is the time (in seconds) from last tick to now
-- keep track of total time
total_time = total_time + dt
-- control the sprite tick draw with space or left mouse button
if lyte.is_key_pressed("space") or lyte.is_mouse_pressed("mb1") then
sprite_1_tick = (sprite_1_tick + 1) % sprite_1_numticks
end
-- scaled down width/height
local W = width/SCALE
local H = height/SCALE
-- x position will change based on time
local x_pos = W/2-16/2 + math.sin(total_time)*W/3
-- y position middle of the screen (even when window is resized)
local y_pos = H/2-16/2
-- DRAW
lyte.cls(0.2, 0.1, 0.1, 1)
lyte.push_matrix()
lyte.scale(SCALE, SCALE)
lyte.draw_image_rect(image_1, x_pos, y_pos, 16*(sprite_1_tick), 0, 16, 16)
lyte.pop_matrix()
-- background with a "pulsating" alpha
lyte.set_color(1,1,1, math.abs(math.sin(total_time/2)))
lyte.draw_text("SPACE or LMB: change sprite tick", 10, height-40)
end
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Hello World